A Promising AAA Game Studio Vanishes Without a Trace! It's a heartbreaking story unfolding in the gaming world: TiMi Montreal, a studio backed by the giant Tencent, has unexpectedly closed its doors. What's particularly striking is that this closure comes less than five years after its inception, and astonishingly, without ever releasing a single game. This situation appears to be a stark example of Chinese publishers scaling back their investments in studios located in North America.
The news of TiMi Montreal's shutdown began to surface on LinkedIn late last week, as initially reported by Game File. One of the programmers who was laid off expressed their deep sadness, stating, "I am genuinely heartbroken that the public will never get to experience what this team was capable of producing." They further emphasized the exceptional talent within the studio, calling it a "privilege" to work with such skilled and dedicated individuals.
Founded in 2021, TiMi Montreal was established with the ambitious goal of developing "AAA open world multi-platform games." This studio was the third North American outpost for TiMi Studio Group, joining TiMi Los Angeles and TiMi Seattle. The parent company, known for its massive mobile hits like Honor of Kings and Arena of Valor, was clearly aiming to expand its reach into the realm of high-budget, blockbuster titles.
From an external perspective, establishing a studio in Montreal seemed like a strategic move to tap into the rich pool of talent at Ubisoft, a company renowned for its open-world adventures. This strategy even brought on board Ashraf Ismail, the creative director behind Assassin's Creed Valhalla. Ismail joined TiMi in 2022 after his departure from Ubisoft, which followed allegations concerning his personal romantic relationships.
But here's where it gets controversial... Despite the impressive talent and ambitious goals, TiMi Montreal never officially announced any of its projects. Nor did it disclose any co-development contributions to recently released games. This lack of public output is particularly noteworthy given that another Tencent studio, Team Kaiju in L.A. (which had attracted former leads from Halo and Battlefield), also shut down in 2023. This trend of withdrawal seems to be driven by concerns over escalating development costs in the U.S., coupled with other major players like NetEase also reducing their investments in new studio ventures over the past couple of years.
And this is the part most people miss... The closure of TiMi Montreal raises significant questions about the long-term viability of major publishers investing in new, unproven studios in Western markets. Was the market simply too competitive, or were there internal strategic shifts within Tencent that led to this decision? What do you think? Does this signal a broader trend of retrenchment for Chinese gaming giants in the West, or is it an isolated incident? Let us know your thoughts in the comments below!